There where 3 communication issues that helped lead to this result, lack of Perception checking and paraphazing, overuse of jargon. The artists where all on the same page for the look of the effect, while the programmer had a different idea. If we had practiced some paraphrasing we could have gotten better perception checking. Also, the shatter term meant something very specific to the artists, while to the programmer, there was no difference to him between that and an explosion, so if less jargon was used, we could have communicated our concept better.
No comments:
Post a Comment