There where 3 communication issues that helped lead to this result, lack of Perception checking and paraphazing, overuse of jargon. The artists where all on the same page for the look of the effect, while the programmer had a different idea. If we had practiced some paraphrasing we could have gotten better perception checking. Also, the shatter term meant something very specific to the artists, while to the programmer, there was no difference to him between that and an explosion, so if less jargon was used, we could have communicated our concept better.
Communications Blog
Wednesday, May 18, 2011
Last communications blog post
This year I was the producer of the RIT Special Effects project, which has been wrapping up these past few weeks. There was a miscommunication between the programming and art teams. In the planning stages, the programming lead attended the art visualization meetings. At these meetings we decided we wanted the programming team to write us a plugin that would shatter our 3d models. 8 weeks later, the programmers produced a plugin that created a particle explosion effect, which lead to many complications to achieve our end result.
Sunday, May 8, 2011
Introduction
Hello
This is where I will post my blog for my communications class.
A little bit about me. My name is Rachel and I am a 3D Digital Graphics major. I'm orginially from a small town in Southern Ontario Canada, and my family moved to the Rochester area when I was 14. I spent 2 years studying painting in Toronto before transferring to RIT. I used to be the Art lead for the Augmented Reality Golf game on campus. In my spare time I like to play videogames or go off on adventures with my friends. When I graduate RIT I hope to have a job in either videogames or 3d animation.
And I think thats the important information about me.
Subscribe to:
Posts (Atom)